Tuesday, July 27, 2010
I'm not playing Star Craft 2 today
Sorry, but playing WoW I know how often Battle.Net has issues, and didn't another company find out these sorts of plans have issues recently (more)? Of course a lot of players had issue with the scheme before the game was released too. Did Ubisoft listen? Neither did Blizzard. Blizzard used to be a model company, but in the past year they have started to through around their weight and are now in that transformative period where they are no longer an "us" and are becoming a "them".
SC2 ships with only a single campaign mode -- Terran -- though Blizzard has said they would add campaigns for the Proteoss and Zerg at a later date. Of course that's lead to much speculation about how they'd do that exactly with most people making the assumption that Blizzard will be charging for those updates. Bobby Kotick has made it clear he's going to wring every penny out of the market, which is understandable from a business standpoint, but from a consumer standpoint is something alltogether different. I decided to vote with my pocketbook and not purchase now. I'll wait for the price to drop to $20 in the future and decide then if I'll buy it or not.
Tuesday, July 20, 2010
38 Studios project mercury coming to fruition
Thursday, June 24, 2010
Blizzard's RealID and the privacy violation it represents
First, Blizzard created the system with absolutely no way to “opt out”. If you do not wish to participate in the RealID system you must “ignore request” from every user who sends you a friend request. You’ll get a popup notification when you receive the friend request, which will reappear every time you log in until you either accept or ignore it. The notification will also periodically reappear while playing. This is the first flaw in the system as I believe there should be a global option to ignore all requests for those of us who do not plan on using it at all. I think it’s obvious that Blizzard made a decision to not add this simple feature so as to add pressure to users to adopt it over time. That’s a strategic decision and one I find to be extremely arrogant.
Secondly the RealID system will identify you by your full name as recorded in the Blizzard billing system. Blizzard includes a warning to players that the system is meant only for real life friends, but they also enable friends of friends to see that information as well. In the end people I may not even know will be able to see my full name and be able to tie that name to my characters in all the games that uses the RealID system. You aren’t afforded an opportunity to use a screen name alias. As one who values personal privacy I don’t feel Blizzard should be “outing” anyone in this manner. My feelings would be somewhat different if there were a means to use a screen name and have a more granular ability to limit just how far my information could be shared. But as it stands now Blizzard’s ham-handed implementation forces you to share your information with who eventually will be virtually everyone, or not use the system at all.
Third, there have already been reports on the forum that various guilds are making RealID mandatory. Obviously this is a user problem and a guild has no right to mandate use of a system such as this. But we all know that peer pressure will often cause people to do things they wouldn’t normally do otherwise and so the pressure to comply with the mandate in order to remain in the guild will be strong to a lot of people in this circumstance. It’s an abuse of the intention of the system and will become an invasion of privacy. Mandates such as these will make playing on unguilded characters impossible to hide and as someone who has many alt, most of which who are unguilded, I can sympathize. Some times you want to play on a character where no one knows you and just play. Some times you don’t want to be bothered by friends or have to deal with guild business. Guilds who will mandate RealID use should be kicked to the curb, but will they be by all those being forced to use it?
As I said, I can see the allure of the system for Blizzard. And I do not begrudge them the opportunity to capitalize but I would like to see several modifications. Foremost is the global setting I mentioned earlier. I’d like to be able to “opt out” and not be bothered with requests at all. I’d also like the ability to set a screen name or Alias and limit the extent to which my information can be shared. As my information is shared with friends of friends I can see that over the course of a year or more my information being shared with many people I don’t know, who would also then know my specific characters in Blizzard’s various games. That sort of information should be limited to specific people I choose to allow it be displayed to, and certainly not hundreds or thousands of people I don’t even know.
Until those sorts of changes are put into place I will no be using RealID.
Tuesday, May 4, 2010
PC Games I'm looking forward to this year
A lot of people are impatiently waiting it and I'm one of them. The release of Star Craft II which was finally announced yesterday would be released on Jul 27th.
Another game I'm anxiously awaiting is Star Wars: the Force Unleashed 2 which was announced today as being released on Oct 26th! Force Unleashed 1 was a terrific game with stunning visuals and hours of fun game play. Looking forward to playing its sequal.
Monday, May 3, 2010
That Infinity Ward mess is overblown!
Wedbush's Michael Pachter believes that the Infinity Ward drama has been overblown in the press, creating a media climate that sees the company as "the Evil Empire, with contentious dealings between the company and employees the norm."Nah, Activision couldn't possibly have done wrong in this case. Of course not. After all, they're the agrieved party here and lost one of the largest money making teams in their empire. Oh, and the'll probably make a cool $500-600 million in the first three months from Star Craft 2.
Thursday, April 29, 2010
Activision finally does evil
Although details are sketchy it does sound as if Activision had at least a modicum of justification to go after as they were reportedly shopping their talents around to other publishers. Apparently wanting to work on new IP when your current publisher only wants you to milk the existing IP. Activision isn’t interested in a project unless it’s something they can release annually and will generate at least $100 million dollars. There is something to be said for the boss calling the shots, so to speak. But individuals have the right to decide for themselves where they will work and in this case Activision apparently found out their shining stars were casting glances abroad and created an incident in order to justify keeping millions of dollars that they would otherwise have had to pay to the Infinity Ward staff. Of course the plan seems to have backfired as all but 12 of the Infinity Ward staff have left Activision, and at least some of the remaining 12 may have already, or are in the process of leaving too. Of course the end result is Activision sueing Infinity Ward and Infinity Ward sueing Activision.
What is Activision to do when one of their big profit meal tickets jump ship? Find a new meal ticket apparently. News comes today that Activision has inked a 10-year deal with Bungie to develop new projects. Bungie will remain independent, with Activision serving as publisher/distributor. While the court battles between Infinity Ward and Activision will roll along for years, Activision is showing that to them Infinity Ward was so “yesterday”.
Thursday, February 25, 2010
Sunday, January 31, 2010
Star Trek is not the only Iconic IP on the block
I've been giving serious consideration to replaying Knights of the Old Republic I/II, yet I know those combined will only last me a few days each. I still might, but believe it or not I'm actually considering installing Star Wars Galaxies again and playing a free trial. My old account is still there (I just checked), but I don't want to pay to check it out again, so I'll most likely start another account to do some testing on. If I do somehow like what I see I can always go back and reactivate my original account.
If I do play again it'll be the play Jedi and Bounty Hunter again. I had two accounts back when I was playing, as you could only have one character per account, with the exception being for those who unlocked the Jedi slot. Those accounts had two characters -- the main, and then the Jedi. And I had much the same criticisms then about that as I do with how Blizzard went about creating their first "Hero class" in WoW. Character development is a big thing with me, and I didn't like having to establish a completely new character then, nor did I like it in WoW with the Death Knight. Still, I understand now that you can have multiple characters on the same account in SWG, so at least I have the ability to create a Jedi and a Bounty hunter without having to pay for multiple accounts.
Time to start doing some reading and see if I want to check it out again or not.
Tuesday, December 8, 2009
Less is more - especially in a down economy
But Riccitiello stressed that the planned cuts were not the result of previous strategic misteps, but rather a move that better position the company for the future. That "means fewer titles, and needing less personnel against that side of the business," he said. "We thought of it as an offensive, positive step toward the evolution of our business."
The market is flooded with competition and quality has not been a hallmark over quantity at EA. So to say they’re simply making strategic decisions is silly to say the least. If EA had been profitable, does anyone seriously believe they’d be making the cuts, along with the personnel cuts that will go along with it? Of course they wouldn’t. The first step in reform is honesty, and I would hope EA would, at this point, simply be honest and regain confidence of their investors by introducing a strong plan to centralize their development, and which also includes their MMO properties. And quite honestly, I don’t see the free social gaming aspect of this plan paying off much in the long run. I’m still very much of the opinion that less options are better, which enables the developers to concentrate resources to make what they do develop better. See, that’s the crux of the issue entirely. Players want quality, yet what they’re seeing is quantity. Developers are rushing out properties that are poorly planned, poorly developed, and poorly supported, and then bewildered why the gaming public turns away en masse.
Friday, July 10, 2009
Are they serious?
Which part of quality over quantity don't they seem to understand??
Saturday, April 11, 2009
Empire: Total War
The overall feel of the game is largely the same as previous games, though there are what I see as cosmetic changes here and there to make some aspects just different enough to warrant a new name. So sadly after only a day of playing I'm already kinda bored with it, though I must say the aspect I think I enjoyed the most is the new sea combat.
Sadly there wasn't an "American" option in the grand campaign. At least not to start with, though perhaps its something you "unlock" through playing other countries in the grand campaign. I know that was an option in Rome: Total War.
All in all I think I'd give the game a high C grade.