Freedom is a true part of the magic of MMOs, and artificial constraints and mechanics can undermine the fiction and the sense that you are living in the virtual world – and when you have a brand as rich and textured as Star Wars™, the last thing you want to do is undermine it. Even worse, the depth and visual splendor of Star Wars™: The Old Republic would be completely lost if players couldn’t jump off the rails and just live in the space from time to time.
Friday, April 2, 2010
Reassuring words from Bioware
It's no secret that I've been a bit worried about SWTOR. I've discussed at great length my impression of SWTOR as an RPG with coop play, and despite the prior admission from various developers that MMO elements would be added later I grew even more worried by the interviews that took place during GDC10 that indicated those elements as not even being finalized, let along finished in development. So it's with some satisfaction that I saw for the first time today, someone at the highest level of development, stating in unequivocal terms that missing MMO elements are not only being worked on, but are considered downright essential. Today's blog post gives me much hope that things will begin to look better over the Summer and Fall.
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SWTOR