People are creatures of habit—even bad habits like predicting each new
MMO that is getting ready for release will bury
WoW. It’s a refrain we’
ve all heard a dozen times or more by now, and such is the current refrain of
AION admirers. One would think that after jumping ship and buying new
MMOs only to quickly learn that the new
MMO wasn’t as good as they had once believed, that they would be more skeptical about developer claims. One would think.
I can only look on
amusingly as thousands of
AION fans attack anyone that speaks ill, or even deigns to speak of
AION in neutral terms. Death to those who are not rabid fans! Such has been the case recently on
Tobold’s blog, but he’s hardly the only such example. Forums and Blogs everywhere that write about
MMOs are feeling the same phenomenon and it really makes one wonder why people get so upset that someone they don’t know likes something somewhat less than they. I like the color green, and you like the color blue much better, how dare you!
I’ll admit I haven’t played
AION yet. I
didn’t even try to get a beta key and I’m certainly not well enough known to be sought out by
NCSoft so my information comes only from those who have played. As
Tobold found out some of that information may be wrong, but in my case even if select facts are wrong it still
wouldn’t change my overall impression.
AION sounds like a very polished game.
Afterall, it’s not a new
MMO. Its been in operation overseas for some time now and its just being ported to the U.S. By all accounts the character creation system sounds fantastic. I’d love to see something like that in
WoW. I also like what I’
ve read thus far about the profession system, which allows you to learn all of the professions but enables you to learn only one to maximum skill level. That is something I would also love to see in
WoW.
AION sounds a lot like
WoW in many respects, but also sounds like it has flavors of WAR thrown in as well. Like WAR,
AION’s combat abilities are multi-tiered. Using tier one abilities enable you to then use tier two abilities. There are
similarities in the class system as well, though the
implementation is different. In
AION you assume one of a handful of base classes, then at level 10 you specialize. Unlike WAR you can’t cherry pick talents from different “trees”, so you are locked in to whatever specialty you choose. Very linear.
Initial game play revolves around
PVE questing but I haven’t read enough to get a sense of how many quests are available, or whether raw grinding is also required. The latter stages—otherwise known as the “end-game” revolve around
PVP. What I’
ve read gives me more of an impression of WAR than of
WoW, and I already know I
wasn’t impressed with the system in WAR which requires a stable, substantial character population to maintain
indefinitely. My negative impression
isn’t so much a result of
AION itself, but more of that type of
implementation. It only works so long as you maintain a high level of subscribers and the faction balance
isn’t out of whack. How often do those things happen?
In any regard, I’m confident that
AION will garner a few hundred thousand subscribers, but I’m also certain that it will not unseat
WoW as the next best thing. If it follows the typical
MMO pattern many people will jump ship from
WoW when
AION is released but will generally come back in a few months when the newness of
AION wears off. I’m someone who invests a great deal in the characters I play, so it generally takes a lot to lure me away from my game of choice. In fact the state of my game of choice has more to do with whether I continue to play it, or leave it, than anything else. I’m happy with
WoW, so any competing
MMO would have to be truly great to lure me away. And would have to be better than great to keep me.
I may stop by and play
AION when it’s released to see for myself, but as of right now I’m just not feeling an
overwhelming desire to play it. And that probably
isn’t the mindset
NCSoft is really shooting for.