Rest of it can be found here. Long story short -- Rogues are fine (I agree, except for Vanish which is clearly broken).
Q. Vanish, as you know, is one of the class's staple abilities that sets it apart from other classes. However, there are times when Vanish doesn't execute quite as the rogue intends, especially when they vanish right in the middle of some kind of enemy channeling spell or when a class sends their pet after the rogue "mid-vanish." Do we feel that, in its current rendition, Vanish is working properly in this respect? What variables should be considered when Rogues decide to utilize Vanish to avoid it being negated?
A. No, Vanish isn't working properly and breaks when you breathe on the rogue funny. There are two problems with fixing it. One is that technically it's just not easy. We would need to change the ways spells are resolved on the server side. Now that is something we can do, but the outcome would be taking a powerful ability and making it more powerful. We need to solve the frustration part of the ability, but not also greatly buff rogue survivability or damage potential when doing it. The solution we like the most is something like Vanish puts you in stealth for 1 second minimum no matter what else happens.
Monday, August 3, 2009
Could it be?
Vanish will finally be fixed soon?